Mar 6Negative TransferThere are mechanics specific to every larp, and bringing them into a larp without accounting for it is called "negative transfer."
Feb 21People F*** Up, Part II: When Larpers Make Mistakes Mistakes are going to happen, what are you going to do?
Feb 15Larp Risks: We Want Your InputWhen larpers talk about race, we often fail to include actionable plans, so we’re reviewing a key step in our process-hazard identification.
Jan 31People F*** Up, Part I: Why Your Larp Isn’t SafeThe larp you play in, the larp you run, isn’t safe. That’s a fact. Further, if you’re relying on people’s behavior to make your larp...
Mar 24, 2022You Don't Need a Code of ConductPolicy isn't risk management; what you need are actual controls.